The freedom of the Crown Tundra's story offers an appreciated break from the seemingly suffocating linearity of both the base game and Isle of Armor. Even more content is offered through a fourth clue given to you after the conclusion of the main story, as well as a hunt to find footprints that will eventually lead you to Unova's Swords of Justice, including a catchable Keldeo. It's hard to put the game down as you work to solve the clues and catch the new legendaries. You will find yourself travelling to the corners of the region to discover the temples in which the legendary titans lay, climbing a mountain to help Calyrex regain its power, and one even takes you back out into the Isle of Armor and the Wild Area of Galar to chase after the Galarian birds. These will force you to explore the whole of the Crown Tundra in order to complete them. After getting to Freezington, you're immediately given three Legendary Clues to choose from and do in any order you wish. What the Crown Tundra lacks in characters it more than makes up for in story. It speaks to you through Peony, which can lead to some humorous moments, but ultimately its story and character serves as the strongest and most interesting of the three. It tells a compelling story of how it was once revered as the king of the Crown Tundra who eventually faded into legend, and pleads for your help to return its power so that it may once again help the people of the region. Finally, Calyrex itself actually serves as the best of the three notable characters. Peony, your supposed partner in your adventures, immediately abandons you to do it all yourself despite naming you and him the "Peony Exploration Team", and while his comments on Calyrex's "massive noggin" are funny the first or second time, each successive time it just becomes a played-out joke that quickly loses its humor. Peonia is an easily forgettable character, with her only purpose seeming to be to kick off the story, introduce you to Dynamax Adventures, and then. There are few unique characters in the Crown Tundra, and none very interesting. The beaches, forests, and caves of the Isle of Armor are sorely missed in the Crown Tundra. Ballimere Lake is a welcome breath of fresh air, with bright grass and water and a large colorful tree that initially houses the Galarian Kanto birds, which provides some much needed contrast to the rest of the region. The ruins in which you find the Hoenn titans are some of the cooler locations, providing a nice callback to Gen 3 with the puzzles required to open them. The rest is a meadow-like field of green, suffering from the same general lack of diversity, but in a different color. The single town of Freezington, which serves as the hub area for the story, is the only break in the snowy wasteland. About 60% of the landscape is covered in snow, turning it into an endless sheet of white. Starting off on a not-so-positive note, the overworld of the Crown Tundra is pretty disappointing, especially compared to the diverse biomes of the Isle of Armor. In this article, we'll take a look at the Crown Tundra DLC, how good it really is, and what this step towards DLC could mean for the future of the series. The presence of DLC was something new to the Pokémon series, and the two halves of the Expansion Pass differed greatly not just in story, but in features and atmosphere as well. You can read about the first part, the Isle of Armor, in Estronic's fantastic article. The second half of the Pokémon Sword and Shield Expansion Pass, the Crown Tundra, released in late October of last year.
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